![]() The loadouts are preselected, and so Mecs have six Armor choices rather than three. When it gets down to it, I think the Guardian is probably the overall best choice for a Mec regardless of your exact plan, unless you really need to save 300 points for elsewhere and so Vanguard is actually justified. The Commando is just really hard to argue for. To be fair, upgrading the Mec suit to gain Restorative Mist is, itself, a price hike of 2000+ points, where the Commando is only 200 points more than the Savior, so the "Expanded Storage Restorative Mist is better than Repair Servos" argument isn't particularly relevant, but still. I have difficulty justifying spending points on a Commando. Jet Boot Module's utility is painfully dependent on map type, while Repair Servos is just garbage. Credit where it's due: I'm glad every Mec got Damage Control over Vital-Point Targeting, since the latter would have been quite wonky in Multiplayer.Īs for the Commando itself. Notice how there's no Sniper Mec, and no Major or Colonel choices.That sucks, given that Overdrive and Reactive Targeting Sensors are some of the best aspects of a Mec. (eg Muton Elites in Full Cover and benefiting from Distortion Field have 70 Defense passively, which is higher than most units' Aim in Multiplayer) Really, the main reason I can imagine to consider it is if you're planning shenanigans with stacking Distortion Field with other Defense boosters/high Defense units. The Savior is probably the closest thing to a gunner-oriented build for Mecs, but it's not like they have Overdrive. Distortion Field and Expanded Storage are nice, but not that nice, and Automated Threat Assessment's mechanics make it fairly godawful. Not enough payoff for the points, compared to the previous two Mecs. Oh, and replace Advanced Fire Control with Automated Threat Assessment, yay. One For All, I guess, but One For All is dubious in single player and worse in Multiplayer. ![]() Since the Guardian is only 300 more points than the Vanguard, this is usually not a difficult burden to shoulder.įor 600 more points than the previous, swap in a fairly general protective boost to your allies, gain an extra unit of ammo/extra uses of some Mec suit abilities, and. Why stay next to a Mec and suffer from the damage penalty when you could back just far enough away to escape it? Since the Guardian has Damage Control, in practice they'll tend to be the harder of the two to kill, barring melee attackers. Advanced Fire Control is an okay perk in Multiplayer, though hampered by the fact that Enemy Within has made stealth much more widely available and effective.ĭamage Control makes it a lot harder for the enemy to alpha strike your Mec down, which is actually a pretty nice benefit in Multiplayer, as a key part of the game is successfully removing enemy units outright, and a single Mec really can be threatening enough that the inability to kill it right now is a serious problem.īody Shield is somewhat gameable -whoever is nearest to the Mec can fire on a different target, or wait for everybody else to take their shots, back off so someone else is now the closest unit to the Mec, and then shoot at the Mec- but arguably Shock-Absorbent Armor is still the worse of the two, as generally only melee attacks have to really worry about it, and human opponents are not nearly as dumb as the AI is, generally speaking. ![]() Taking a Guardian instead might be worth considering though, as Damage Control is a more consistent increase in durability in practice, and an additional charge of 300 points is cheap.įor only 300 points more, lose your close-combat-specialty effect in exchange for a modest chance to avoid being shot by the nearest guy. If you're interested in pumping more points into a melee Mec, focusing on upgrading the suit is probably the way to go, as you can only get 4 more Aim over the Vanguard via the soldier, the suits are better for giving HP, you get more Will either way and the skills you get out of grabbing higher-ranked Mecs aren't strongly relevant to a melee Mec overall. the Berserker, meanwhile, is 500 more points than the cheapest Mec, and struggles to justify itself over such. Okay, not exactly, since you're spending more than you would on a Chryssalid and the Chryssalid is faster and has Leap, but the Mec gets a gun, ranged splash damage that destroy cover, better HP. Load them into a Bruiser to take advantage of their Shock-Absorbent Armor, and you've largely invalidated the Alien melee.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |